JasonFlatford

Jason Flatford

Senior/Staff/Founding Engineer · Co-Founder & CTO, NILmetrics · ex-EVP Product

Roanoke, VAjasonflatford.com/contactlinkedin.com/in/flatford

Summary

Hands-on engineer who ships products from zero to scale. Co-Founder & CTO of NILmetrics, where I architected the scoring engine and data pipeline end to end (~10,000+ D1 athletes scored across 32 conferences). Sole early developer of Melee.gg, which I built and scaled to hundreds of thousands of players and thousands of B2B partners at 99.99%+ uptime (multi-tenant, >2M LoC) before running it as EVP of Product. Concurrently product architect at Occam Systems, a molecular-simulation startup. I build AI-native systems: grounded LLM agent pipelines, RAG, and evals, alongside real-time systems and payments, with the product-leadership range to know what's worth building. Remote.

Signature Outcomes

  • Co-founded NILmetrics (2026); built the scoring engine, ingestion pipeline, and admin/portal platform end-to-end; ~10,000+ D1 athletes scored across 32 conferences.
  • Scaled Melee.gg from launch to a global platform used by hundreds of thousands of players and thousands of organizer partners: 99.99%+ uptime, 8 languages, adoption across dozens of countries.
  • Architected a multi-tenant SaaS (>2M LoC) with RBAC/ABAC, audit logging, real-time analytics, and PCI-aware payments.
  • Hardened cloud & reliability: migrated Azure to AWS (ECS/RDS/Redis/CloudWatch) on Terraform IaC with Cloudflare WAF/CDN, improving resilience, observability, and release cadence.
  • Won and delivered with global brands: Wizards of the Coast, Disney, Red Bull, Ravensburger, Fantasy Flight Games.

Experience

NILmetrics • Co-Founder & CTO

Mar 2026 – Present • Roanoke, VA / Remote

  • Co-founded to build the first independent valuation platform for college athlete NIL deals: a composite score combining performance, social reach, and market comparables.
  • Architected the scoring engine, data pipeline, and admin/portal platform end-to-end (Next.js 16, PostgreSQL + Drizzle, Auth.js v5, Tailwind v4, Vercel, GitHub Actions).
  • Built ingestion that tracks ~10,000+ D1 basketball athletes and ~700+ teams across 32 conferences; daily/weekly/manual sync modes on GitHub Actions cron.
  • Designed the marketing surface, authenticated dashboard for collectives/brands/agents/coaches, and admin tooling with authenticated workflow dispatch.
  • Currently in closed beta with select partners.

Occam Systems, Incorporated • Senior Developer, Product Architecture

Apr 2026 – Present • Roanoke, VA

  • Own product architecture at an early-stage chemistry/molecular-simulation startup, reporting to the President; remit spans architecture plus security, compliance, and infrastructure.
  • Work across a 28-module Spring Boot/Maven monorepo (RDF modeling, allocation optimization, materials API, graph viz), Python/FastAPI services, and Next.js/TypeScript surfaces on Terraform-provisioned Azure.
  • Set the team's web standard: replacing legacy Jinja2 + HTMX surfaces with Next.js + React + TypeScript.

Keyrune Incorporated · Melee.gg • EVP, Product

2019 – 2025 • Remote / Roanoke, VA

  • Designed and delivered a multi-tenant SaaS (>2M LoC) spanning registration, decklists, pairings/standings, ticketing/payments, analytics, audit logging, and live-ops.
  • Shipped real-time experiences (SignalR/WebSockets) and live-ops dashboards that let a lean team run marquee events with thousands of players.
  • Owned product direction and roadmap end to end while staying hands-on; scaled it to hundreds of thousands of players and thousands of B2B organizers with lean resources.
  • Implemented multilingual/i18n, regionalized taxes/fees, and PCI-aware Stripe payments incl. chargebacks and reconciliation.
  • Embedded LLM-assisted analytics and internal tools to reduce manual workflows.

Flattsware LLC (Melee.gg origin) • Founder & President → CTO

2019 – 2022 • Manchester, CT / Remote

  • Launched Melee (Mar 2020) and drove rapid early growth (roughly a thousand new users a week); hosted Red Bull Untapped (the largest independently run Arena event at the time, thousands of players) and SCG Tour Online series.
  • Delivered professional events for Wizards of the Coast during the online era; operated hundreds of tournaments with six-figure revenue across series.
  • Established release cadence, decklist ingestion/validation, and global adoption across dozens of countries; introduced Japanese language support.

Foresite LLC • Software Developer

2012 – 2014 • Manchester, CT & Roanoke, VA (Hybrid)

  • Built portal UI/UX and automation for network-device audit-log classification and rules management (Drools) using Grails/Groovy/Java (Spring) and PostgreSQL.
  • Developed microservices to parse/normalize high-volume logs; delivered data-grid tooling (JavaScript/jQuery/DataTables/Bootstrap) that reduced manual triage.

StarCityGames.com • Event Rep → Coordinator of Event Operations & Technical Lead

2008 – 2012 • Roanoke, VA (travel)

  • Led operations for large-scale TCG events (1k+ players); owned logistics, staff training, and on-site IT.
  • Designed and launched Concierge, an admin-only event platform centralizing registration, seating/pairings, staffing, badge printing/scanning, cash recon, and reporting; served ~100k attendees.

Earlier Experience

Eagle Boat Docks · Director of Drafting & Design • 2001 – 2010

Tennessee Valley Authority (TVA) · Personal Service Contractor (School-to-Work) • 2002 – 2003

Selected Projects

  • NILmetrics: Composite scoring + dashboards for college athlete NIL valuation. Stack: Next.js 16, Postgres + Drizzle, Auth.js, Vercel, GitHub Actions. Coverage: ~10,000+ D1 athletes, 32 conferences; serves collectives, brands, agents, coaches. Closed beta.
  • Melee.gg: Registration, decklists, pairings/standings, payments, analytics, live-ops. Outcomes: hundreds of thousands of players, thousands of organizers, 99.99%+ uptime, 8 languages.
  • Concierge: Admin platform (registration, seating, staffing, badging, reconciliation) serving ~100k attendees.
  • Mythic Works: Personal label for sister projects, including Mythic Decks (autonomous daily Arena Brawl publishing), Memnai (instant dashboards from databases & APIs), and others.

Education

AAS, Drafting & Design · ITT Technical Institute

Bachelor's-equivalent professional experience (15+ years) for roles requiring a 4-year degree.

Skills & Platforms

Architecture: Multi-tenant SaaS; modular monoliths/microservices; real-time (SignalR/WebSockets); APIs (REST/GraphQL); auth/SSO (OAuth2/OIDC/SAML); RBAC/ABAC; observability; perf & caching.

Data & AI: Claude/Anthropic integration; grounded LLM agent pipelines; RAG; evals & guardrails; tool use/function calling; pgvector; real-time analytics; SQL/NoSQL; data modeling.

Stacks: Next.js 16 / React / TypeScript; ASP.NET / C#; Kotlin / Java (Spring Boot); Python / FastAPI; Node; React Native; GraphQL; Tailwind.

Cloud/DevOps: AWS (ECS/RDS/Lambda/CloudFront/CloudWatch); Azure (App Service, Azure SQL, IaC); Vercel; Docker; Terraform; GitHub Actions; Cloudflare; blue-green/canary; cost control.

Security: Audit logging; least-privilege IAM; privacy by design (GDPR/CCPA); PCI awareness; SOC-2/HIPAA awareness; incident mgmt.

Product Leadership (differentiator): Strategy; discovery; outcome roadmaps; PLG; pricing/packaging; GTM; change mgmt; org design & hiring; C-suite/Board comms.

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